Friday, June 10, 2011

Duke Nukem Forever is Final out

For 14 long years, many gamers never thought that Duke Nukem Forever would have ever come out.
Thanks to the talented team from Gearbox Software, the day has finally come as Duke Nukem Forever is now available for you to buy.
Duke Nukem Forever was released earlier today to many countries around the world. It had a June 10th worldwide release. Surprisingly, no midnight launches are scheduled for the game in New Zealand.
Nevertheless, gamers here and abroad can now purchase the game at any local retailer. A sentence I never thought I would ever write.
North American gamers have to wait 4 days later as Duke Nukem Forever is not out till June 14th over there.
Duke Nukem Forever is available now for the PC, PS3 and Xbox 360.

Wednesday, May 18, 2011

Sony Responds to Quality of Welcome Back’s Free Games

Even though Sony has offered five free PS3 games to all PSN users in their welcome back package, many have been skeptical regarding the games included. Sony has now responded to the quality of the games offered.
A PS blog reader had commented that “can i just say the welcome back games are, well you can guess what im going to say, there should be more games that people can choose from, not much variety there, it should also include Black ops escalation, because thats what most people want. think about it james, it will boost your PR, and get people back onto PS3 and stop switching to x-box”, to which Sony had said:
I think all five are quality games. And if I remember right, the PSN outage occurred during a bumper month in PlayStation Plus, which you will also be able to make the most of.
Are you satisfied with the games included in the welcome back package Sony have offered? List your top 5 PS3 games you would have liked Sony to include for free download.

Sunday, May 15, 2011

Play On – PSN Restoration Begins Now

Thank you for your patience and encouragement over the last few weeks. As covered in the post from earlier today, you can now update the firmware on your PS3 and change your password. Kazuo Hirai just announced that we have begun the phased restoration by region of some of the services, starting with online multiplayer functionality.
Please note that these services will take a bit of time to be turned on and rolled out to the whole country. The process has begun and some states are being turned on now, so please be patient as we reach your city and state. We’ll be updating the map below as service comes online in individual states. It will take several hours to restore PSN throughout the entire country, so please keep checking back for the latest updates. In the meantime, now’s a great time to get your PS3’s firmware updated, which is required to get online.
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PSN-US-Wave-6
Map updated 12:03m Pacific
Notice: If your state is illuminated but your service has not yet been restored, please be patient – it can take a little while for the servers to populate fully.

Thursday, May 12, 2011

Microsoft Acquires Skype, Google Is Sony's Response

"On May 10th, Microsoft announced that they had purchased Skype for a whopping $8.5 billion. This action has sparked many questions and discussions on how Microsoft plans to use Skype to further their company and further enrich their customer's experiences. Meanwhile, Sony has their own trick up their sleeve that Nick was lucky enough to receive some information on."

-TheGamerAccess.com (Google, Microsoft, PS3, PSP, PSP2, Sony, Xbox 360)
Watch video >>

Users Got Angry as SONY PSN is Still down

That is how long millions upon millions of users of the PlayStation Network have gone without the service. And if fan forums and Twitter is any indication, they are starting to get angry about the whole ordeal. The network has been shut down since April 20 after it was the victim of a hack attack in early April. The hackers illegally infiltrated Sony's database, accessing the personal information of 25 million users. Information such as names, addresses, e-mail addresses, birthdays, passwords, and user names, as well as online user handles were all exposed as part of the hack. Sony's music and video sharing service, Qriocity, was also illegally accessed and subsequently shut down. Since the hack attack ravaged Sony's online entertainment world, the company is saying it's being extra careful before it restores service. In an update on Tuesday, Patrick Seybold, senior director of corporate communications, said he could not give an exact date as to when the service would restore, but said it is likely a few days away. "I know you all want to know exactly when the services will be restored. At this time, I can't give you an exact date, as it will likely be at least a few more days. We're terribly sorry for the inconvenience and appreciate your patience as we work through this process," Seybold said.
This, of course, was not the answer users of the PlayStation Network were looking for. On Sony's official PlayStation Community forum, in a thread titled "Latest Update On PSN Outage," users vented their frustrations with Sony's failures.
"A few more days in Sony time would be the end of May.....I would guess a few days would be another 3 weeks.  I will get a Xbox tomorrow.  This has gotten pathetic.  I can't see the grass getting greener after this either," a user with the handle name of JAH said.
Another user, kburke9, decided to take their anger out on Sony's management team for a lack of public relations and making a bid situation worse.
"While it is debatable whether this whole mess could have been prevented or not....it isn't debatable whether or not they have made a bad situation into a PR nightmare with one blunder after another and having their customer communications apparently managed by the Communist Chinese Information Bureau.  I do feel for the people "working around the clock" and the poor folks who own Sony stock.  They've both been shafted by greedy, short sighted management," the user wrote.
Even professional athletes vented their frustrations with the PlayStation Network outage. Jay Bothroyd, a footballer on the English Premier League team Cardiff City and England national team, took to twitter to complain about Sony.
"This playstation (sic) network is getting ridiculous now might go to the dark side !!!!," Bothroyd wrote. The dark side he is likely referring to is Xbox.
Sony president, chairman and chief executive Howard Stringer sent out a letter to gamers last week expressing his apologies for the entire ordeal.
"As a company we - and I - apologize for the inconvenience and concern caused by this attack. Under the leadership of Kazuo Hirai, we have teams working around the clock and around the world to restore your access to those services as quickly, and as safely, as possible," Stringer wrote.




Wednesday, May 11, 2011

Bad information spreading on PlayStation Network’s return date: nothing new, folks

There was some unfortunate wording in a Bloomberg news report on Sunday about Sony’s PlayStation Network, leading many publications to report that the network will be down until May 31. But that’s incorrect, according to Sony spokesman Patrick Seybold.

In fact, Sony has not mentioned a date for the restart of the PlayStation Network, which has been down since April 20. There is no new information about when the service will be back up, Seybold said. The exact restart date is a big deal because Sony’s online gaming service has more than 77 million registered users and many of them are anxious about when they can play online games again.
According to Bloomberg, Sony spokesman Shigenori Yoshida said Sunday that Sony is uncertain when it can resume services. The story should have stopped there but then it went on to say that Sony is adopting better security “and its plan to restart the services fully by May 31 is unchanged, he said.” That’s where the confusion comes in. Last week, Sony’s No. 2 executive said that Sony’s goal is to restore the service in May (which is where Bloomberg evidently got the May 31 date).
In fact, if it takes until May 31 to get the service back up, that would be pretty catastrophic, since it would mean the service would be down for a total of around 41 days. But a lot of things were uncertain a week ago. Hirai said back then that Sony planned to get the service back up “this week,” which ended on Saturday May 7. Now Sony says only that it will take longer to get the service back up than it thought. But publications are reporting that “PlayStation Network might not be back until May 31.” Such headlines are wrong.
Seybold said, “I agree. Trying to clean it all up now.”
In other words, relax folks. There is nothing new here. Meanwhile, another report from Cnet, the tech news site, is also being called into question. Cnet reported an “exclusive” story that predicted that Anonymous, the hactivist group that has tangled with Sony, planned on a “third attack” against Sony’s web sites. The attack was supposed to happen over the weekend, but it didn’t. Now Cnet said that the attack may have been averted by the publicity and Sony’s reaction to it. Cnet said that the report may have alerted Sony to a new vulnerability, which was closed off. And now Anonymous has no avenue back into Sony’s servers. Sony isn’t being absolutely precise here, but Seybold said in an email, “There is no accuracy to that report. We’re focused on ensuring the security of the network before bringing the services back online.”

Tuesday, May 10, 2011

IGN: Brink Review

Peter Eykemans writes:

"Set in a nearby future, Brink attempts to do something different with multiplayer gaming by focusing on free-running and parkour. With some good ideas, Brink borders on fun, but its repetition, lack of depth, and graphical problems keep it from being a real contender."

Presentation - 7.5
Graphics - 6.5
Sound - 6.5
Gameplay - 6.0
Lasting Appeal - 5.5 (Brink, PC, PS3, Xbox 360) 6/10
Read full review >> 

Modern Warfare 3 Announcement Teased

This weekend, a picture of a page from the UK's Official PlayStation Magazine has been making the Internet rounds, appearing on a variety of sites, including Push Square. The picture is purportedly of a page in the magazine teasing a major reveal of the upcoming Call of Duty title, Modern Warfare 3, in its next issue.

The teaser for the next issue of the magazine (which should be available June 8th in the UK) simply says "Only in next month's... PlayStation Official Magazine -- UK" with a huge green "3" underneath it. Further down the page, it says "The biggest game in the world returns." All of this could point to Modern Warfare 3.

With E3 falling in the same week as the release of the next issue of the magazine, it's entirely possible that a Modern Warfare 3 reveal will take place before the next issue of the magazine is available. And Activision also has an investor call this afternoon where the next Call of Duty game may be announced.

Monday, May 9, 2011

PS3 Was Alien Technology – Brink Developer

Brink-2


Brink’s developer, Splash Damage, has stated the PlayStation 3 was alien technology to them.
Brink is scheduled for a hotly anticipated release tomorrow in North America and Friday in European territories. The unique shooter’s developer, Splash Damage, has said the PlayStation 3′s technology was alien to them during a recent interview with VG247.
Click on the image below to enlarge:
Splash Damage boss Paul Wedgwood said:
The PlayStation 3, for us, was just alien technology. Take the cover off and its probably organic. We decided from the beginning we’d get the PC up and running as quickly as possible for gameplay testing. Within about three months of starting we were playing multiplayer games, just deathmatch with the initial weapon loadout. Then we started playing with the basic first couple of objectives. Then as SMART came in, we started playing with the basic vaulting, mantling, sliding under things and leaning around corners.
Will you be picking up Brink and do you think it brings something different to the first-person shooter genre? Share your thoughts via the comment section below.

Saturday, May 7, 2011

Big Sony Surprise planned for May 13 GTTV show

Update: Warhawk creator, Dylan Jobe has just tweeted that his next project will be unveiled next Friday, which is when the GTTV episode’s planning a surprise. Isn’t that hard to put two and two together now.
The wait is over next Friday…#DylanLightsTheFuse
The wait indeed is over. Expect Starhawk to be announced over at the show, unless something really exceptional, is being planned.
Original Story: Spike TV’s schedule reveals that the May 13 episode of GTTV is titled Sony surprise. This hints that they’re going to reveal a new PS3 exclusive or something even more exciting.
Although, the listing provides no additional details regarding what this might be about but it is safe to assume that an entire episode dedicated to Sony and title “Sony Surprise” wouldn’t be their usual stuff.
Expect a big announcement to be made during the show. We’re betting it’s going to be Starhawk’s announcement if sources close to us are to be believed.
However, it might turn out to be something different altogether, so hold your horses for now. We’ll only know once the show airs, but this is bound to please Sony fans in the wake of the ongoing PSN outage.
More updates as they arrive.

Service Restoration Update

As you may know, we’ve begun the process of restoring the service through internal testing of the new system. We’re still working to confirm the security of the network infrastructure, as well as working with a variety of outside entities to confirm with them of the security of the system. Verifying the system security is vital for the process of restoration. Additional comprehensive system checks and testing are still required, and we must complete that process before bringing the systems online.
As you’ve heard us say, our utmost priorities are the security of the network and ensuring your data is safe. We won’t restore the services until we can test the system’s strength in these respects.
When we held the press conference in Japan last week, based on what we knew, we expected to have the services online within a week. We were unaware of the extent of the attack on Sony Online Entertainment servers, and we are taking this opportunity to conduct further testing of the incredibly complex system. We know many of you are wanting to play games online, chat with your friends and enjoy all of the services PlayStation Network and Qriocity services have to offer, and trust me when I say we’re doing everything we can to make it happen. We will update you with more information as soon as we have it. We apologize for the delay and inconvenience of this network outage.by PlayStation Blog

Thursday, May 5, 2011

Sony hired People to Hunt Hackers

To catch those responsible for the attacks on the PlayStation Network, which has brought the service down for over a week and exposed the private details of millions, Sony has hired not one but two teams of private investigators. And a third team of consultants, just for good measure.
The first team is from Data Forté, and according to Reuters it's led by "a former special agent with the U.S. Naval Criminal Investigative Service". The company specialises in the "preservation and collection of electronic evidence", and has experience with similar cases, having helped prosecute hackers responsible for data theft from a "major motion picture studio".
The second team is from Guidance Software, a data security firm. While specialising in the training of staff and the selling of corporate data protection software, Guidance has dispatched a number of "cyber-security detectives" from its ranks to help in the investigation.
The third company, Protiviti, is not involved in trying to catch those responsible. Instead, as a company specialising in things like audits, it is providing consultants to help Sony "clean up" the mess left by the attack and the fact the PSN has been down for over a week.
While restoring the functionality of the PSN and ensuring that its customer's personal details and credit card details are safe is of course Sony's top priority, it'll still be nice to see somebody caught at the end of all this. After all, as culpable as Sony was for its online defences, it is (and we all are by extension) still the victims of an invasive crime here.

Mass Effect 3 delayed into 2012 as new images emerge

Mass Effect 3 Banner Logo

Bioware has just confirmed that the developer’s next blockbuster space opera RPG, Mass Effect 3, will only release in “the first three months of 2012,” as opposed to the previously announced release window of ‘Holiday 2011.’
From a forum post by Chris Priestly at Bioware:
“Today we have confirmed that Mass Effect 3 will be released in the first three months of 2012. The development team is laser focused on making sure Mass Effect 3 is the biggest, boldest and best game in the series, ensuring that it exceeds everyone’s expectations.” said Casey Hudson, Executive Producer Mass Effect series.
“We’ll have more details about specific dates as we get closer to release.”
Welp.
You can dry your tears with the latest screenshots released for Mass Effect 3 below (they’re super absorbent!) as well as another absolutely terrific batch of shots released late yesterday. It also wouldn’t hurt to look over El33tonline’s previous coverage of Mass Effect 3 for that amazing debut trailer, and extra information.

Mass Effect 3 Screenshot 1

Mass Effect 3 Screenshot 2

Do you think that this delay is a good thing for Mass Effect 3 (and gamers in general) to lessen the cluster of ‘must-have’ titles at the end of the year, leaving time for you to enjoy the game? Or are you just disappointed that you won’t be able to get to the bottom of Mass Effect mysteries this year?

Anonymous Fears Nerd Backlash From PlayStation Hack

Hacker of Sony who perpetrated one of the biggest data breaches in history left a calling card on Sony's servers: a file called "Anonymous," containing the notorious hacking group's tag line. This is bad news for Anonymous, whose members largely want nothing to do with the hack. Last month, hackers exposed the personal information, including credit card data, of millions of gamers by breaching Sony's PlayStation Network. In a letter sent to Congress today, Sony explained that the company had been the target of a "very carefully planned, very professional, highly sophisticated criminal cyber attack designed to steal personal and credit card information."
The letter also implicitly blamed Anonymous: Sony revealed it discovered a file on Sony Online Entertainment servers called "Anonymous" with the group's tagline, "We Are Legion." Case closed, right?
Not really: Most Anonymous members claim the group had nothing to do with this hack and have taken extraordinary steps to distance themselves from it. On the IRC servers Anonymous uses to organize its operations, channels dedicated to attacks on Sony have been systematically deleted for weeks. Even mentioning an operation against Sony can lead to a ban. And when Sony's PlayStation Network went down mysteriously last month—we now know this was when the hack was occurring—Anonymous took the unusual step of issuing a press release claiming that "for once we didn't do it."
Anonymous has come to realize that attacking Sony's PlayStation Network alienates a powerful group of potential supporters: nerds. The point was proved after Anonymous launched an unrelated attack on Sony in early April that briefly took down the PlayStation Network, in retaliation for Sony suing a kid who bypassed the Playstation 3's security systems. The attack sparked a nerd backlash which crippled Anonymous chat servers with retaliatory strikes and was generally a PR disaster.
"All the Sony kids were flooding the [Anonymous chat servers] and whining and complaining," said Gregg Housh an activist associated with Anonymous. An attack on Sony's PlayStation Network "pisses off a lot of people they want as fans not enemies." A similar concern was voiced last December when Anonymous contemplated attacking Amazon in revenge for it banning Wikileaks: One reason for not attacking was concern that the attack might anger people who were trying to do holiday shopping.
The dilemma presented by this new Sony hack shows how Anonymous' greatest asset—its amorphous, grassroots nature—can also be its greatest weakness. As news spreads that Anonymous was behind an attack on millions of gamers, there will likely be another backlash. "Pissed off that Anonymous Hacked PSN," wrote one Twitter user. Stealing millions of regular folks' credit cards is not a good look for Anonymous, the self-styled defenders of free speech.
Cries of "scapegoat" have been filling the Anonyosphere, which will no doubt argue Sony is trying to unload responsibility for its enormous screwup on Anonymous. But frankly there's almost no way Anonymous can disavow a role, especially given their past attacks on Sony: If someone claims to be Anonymous, they are Anonymous. Just as the small cadre of elite hackers who took down the security firm HBGary were Anonymous, whoever was behind the PlayStation hack can claim the Anonymous banner as well—whether "Anonymous" claims them or not.

Wednesday, May 4, 2011

Sony Faces $1Billion Lawsuit

A Toronto firm named McPhadden Samac Tuovi has filed a proposed class action against Sony “for the breach of privacy.” The lawsuit claims damages in excess of $1 billion, which, if won, would see Sony paying the costs of credit monitoring services and fraud insurance coverage for two years.
The plaintiff involved is 21-year-old avid PlayStation user Natasha Maksimovic.
“If you can’t trust a huge multi-national corporation like Sony to protect your private information, who can you trust,” said Maksimovic in a press release. “It appears to me that Sony focuses more on protecting its games than its PlayStation users.”
This new lawsuit follows another that was filed last week, in U.S. District Court accusing Sony of “negligence in data security.”
The breach was first made known when Sony declared that PSN had been attacked and hacked into, and because of it, over 70 million PlayStation Network accounts were exposed, including the possibility of delicate credit card info.
Since then, the hardware giant’s held a press conference in Japan, apologized, and outlined a “welcome back” program for PSN members, a gesture which will see all service members receive a full month of PS Plus for free, and more unannounced “goodies”.
The firm’s found itself in the biggest battle of its life, a battle that began with Geohot and some other hackers over the PS3′s root key publication.
Since then, anonymous has gotten involved, attacking PSN using DDOS tactics, and now to this. It’s a rough time to be Sony.

Sony Computer JAPAN confirms Update

Sony Computer Entertainment Japan confirms that the Firmware 3.61 update for PlayStation 3 is set to roll out to consumers region-by-region "soon".
The news comes from the official Japanese PlayStation website. A one line statement under point #2 (accessed through the source link), was posted on May 1, 2011 and reads:
"Enable password change "PlayStation 3" System Software Update ver.3.61 (soon)".
Additionally, SCE Japan confirms that "full resumption of [PSN] service" will start in May.
Source: PlayStation Japan.

Confirmed: PS3 to Receive 3.61 Update

As it was rumored earlier on other websites, the PS3 may be getting a firmware update. On the Japanese PlayStation website, it is confirmed there that the PS3 will be receiving a firmware update to v3.61. There is no official source of this news other than directly from the Japanese website using google translate. (PS3)
Read full story >> 

Tuesday, May 3, 2011

Five Things You Didn’t Know About Lara Croft

Did you Know? Star of the multi-million-selling Tomb Raider game series and successful movie franchise, Lara Croft is by far gaming's most recognizable heroine. The acrobatic aristocrat's adventures traveling the globe, exterminating wildlife, fighting villains, and swiping ancient artifacts are well documented, but there's more to the character than feats of derring-do. Read on for a few lesser-known Croft tidbits.
She used to be a man.
Yes, really. Lara Croft's designer Toby Gard first envisioned the Tomb Raider star as a hat-sporting, whip-toting male archaeologist. Astonishingly, his design was rejected as too derivative. Can't imagine why.
After opting to create a strong female character instead, Gard found inspiration from pop culture figures including singer Neneh Cherry and 80s comic book star Tank Girl. But Lara's most recognizable feature, her impressive bust, was inadvertently created when Gard scaled up her cleavage by accident. The team liked the new Lara so much that he kept the "enhanced" version.

She's been played by more people than just Angelina.
Without question, Angelina Jolie is the most famous person to ever step into Croft's crop-top and shorts. Indeed, Lara would earn Jolie a nomination for the coveted Worst Actress gong at the Golden Raspberry anti-Oscar ceremony. (She would lose to Mariah Carey's woeful showing in Glitter.)  But Lara's also been portrayed by a string of other women over her 15-year history, including one, model Nell McAndrew, who was fired after leveraging her Lara cred into a Playboy appearance. She wasn't clad in the costume, though. Or much else. Most recently, Lara's shoes have been filled by a genuine gymnast, Alison Carroll.

She's a real world record holder.
In her universe, we don't doubt globe-trotting Lara has plenty of world records. Coolest mansion (containing her own obstacle course and indoor pool), perhaps. Most endangered species slaughtered in one expedition, maybe.
But she holds a real-life record, too: she's officially recognized by Guinness as (deep breath) the world's most successful human video game heroine. Sorry, Samus.

She has her own tribute album.
Released on CD and vinyl in Germany, A Tribute to Lara Croft contains cuts from artists as eminent as Underworld and Yello, some of which feature audio samples from the games.  Lara didn't stop there -- she's also graced the covers of countless magazines, and even has a street named after her: Lara Croft Way, in Derby, England, the city where her original creators, Core Design, were based.

She doesn't play nude.
If you were playing video games during the mid-90s, you were sure to know about the infamous Tomb Raider nude cheat -- a sequence of characters or button-presses that, when entered, would supposedly cause Ms. Croft to tackle the game's levels in the buff. Legendary among teenage boys, the code was a myth...although it was nearly a reality. According to Paul Douglas, one of the original game's creators, higher-ups once asked the team to add it to the game, but they refused, crushing the dreams of thousands of adolescents in the process.

Why ‘Call of Duty’ is dying out!

The excitement behind the “Call of Duty’s” latest line in the hit series was unbelievable, just like every new launch the promise of a new lease of life in the series is always so highly promised, however such a rarity.

It's digging its own grave
It seemed more evident than ever that in these past few months that the Call of duty gamer is becoming more and more bored and starting to leave this once so dominant game. But what is causing the downfall in this series and what can be done?
Quite simply the business is so big that they are scared to fail, gone are the days where it could afford to try out a new class system or even a totally different type of game play; instead it stays very safe by rolling out the same game as previous one just with different maps or less glitchy game play. For the past 2/3 updates to the series we have seen no evidence of new exiting updates to revolutionize the game play and totally shake up what the level first person shooters have to compete with. But what can the user do to send out a message to the call of duty series, well don’t buy it!

Graphics are a show sign of good things to come!
At this time many view the call of duty series at its weakest and there is no other game looking to take it of the top spot then the latest installment of the battlefield series. The new game coming in Autumn 2011 is set to take down the call of duty franchise with even the CEO of EA implying that they are aiming to take down the big boy at the top of FPS line.
What ever your opinion one thing is for sure, change is good, and we should do everything we can to demand change from gaming companies. Article by Matthew Edgley

Monday, May 2, 2011

Rumor: PlayStation Network (PSN): Online Status – Japan is Live, Possible Dates for US, UK

We have some good news for those of you who are asking when will the psn will be back up, as it looks like Sony are now delivering on their promise to bring the PlayStation Network back online this week, as reports are suggesting that service has already resumed in Japan.
Sony hasn’t confirmed this yet, but there are already a collection of Twitter, and Facebook status updates saying that online play on the PS3 is now back to normal for Japanese gamers – head to this page to see for yourself.
Unfortunately though, we can’t say the same for US and other gamers around the world, as we can confirm that the service is still unavailable. However, according to previous Sony estimates, the service should be back online by tomorrow, May 3rd. This has been clarified in this article over at IGN.
It’s a shame Sony didn’t give us an official date, but maybe there’s still a few major problems that need to be fixed up during this week first. Obviously we’re hoping this isn’t the case though and the PSN does indeed come online again at some point tomorrow.
How many of you are predicting it will be back on May 3rd, and how many of you have heard otherwise? Are you dying to get back into Portal 2 and Mortal Kombat? Either way, we’ll soon know if it finally comes back online tomorrow.

PS1 Games Rocks on PSN

Chances are if you’re a PlayStation 3 owner, you’ve already subjected yourself to the seemingly endless delights found within Sony’s online PlayStation Network service. Aside from the obvious pleasures of scrapping it out with fellow gamers online or downloading your favorite movie and TV shows, one of the most attractive prospects on PSN is its copious range of PSone classics up for grabs. Undisputed nostalgic value notwithstanding, these magic moments are made even more tantalizing given the fact that- as digital mediums – there’s no fussing around with the disc or worrying about those pesky scratches hampering your enjoyment. They’re embedded on your PS3 console for life, accessible at the click of a button. What more could you want?

Indeed, while there’s still a substantial chunk of titles still awaiting release, Sony has upped the ante in recent months and given us a heap of some of the most critically acclaimed PlayStation classics from the late 1990s to digest, prompting us to compile a list of the top ten games that any self respecting gamer should add to their collection. Please note that our choices are based on the games available via the North American PlayStation Store, so don’t be surprised if there’s a few entries on there that haven’t made the cut in your native country. Without further ado, let’s get started.

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Final Fantasy VII
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Evocative. Gargantuan. Compelling. Transcendent. These are merely the tip of the iceberg in terms of the amount of adjectives one can utilize to even begin to describe Square’s mammoth PlayStation outing. Originally conceived as a 2D SNES project before making the transition to Sony’s CD-based platform, Final Fantasy VII hit the shops in late 1997 to critical and commercial success, earning plaudits for its striking visuals, huge worlds, gorgeous FMV sequences and intricate storyline. In fact, Cloud Strife and company gained such a substantial following that Square ultimately decided to capitalize on the game’s legacy some years later with the likes of Crisis Core and FFVII: Advent Children, as well as a slew of mobile releases. Oh, and how could we forget to mention the enigmatic Sephiroth, possibly the greatest videogame antagonists ever conceived? In short, if you haven’t already forked out for Cloud’s spiky-haired antics, take the plunge and order it up – it’ll be the best $10 you’ve ever spent.

Metal Gear Solid
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Pipped to the post by a spiky blonde bloke brandishing a rather large sword, Solid Snake’s inaugural PlayStation outing manages to stealthily slip in to our top ten at a well-deserved second place. Masterminded by legendary developer Hideo Kojima, Metal Gear Solid marked the series’ transition to the realms of 3D and proved a roaring success, shifting over six million copies globally. Hopping in to the shoes of our beloved gruff protagonist, MGS see players infiltrating a nuclear storage facility in the year 2005 to subvert the plans of the unscrupulous Fox Hound rabble, planting the seeds of one of the most sprawling, yet ultimately compelling narratives in videogame history. Universally acclaimed, Kojima-san’s gripping tale married stealth with traditional action/adventure elements to make for a cohesive espionage thriller, as Snake creeps around corners surreptitiously dispatching armed goons while engaging in action-packed boss battles against the likes of Psycho Mantis, Vulcan Raven, Sniper Wolf and, of course, Liquid Snake. With Guns of the Patriots recently bringing Snake’s tale in the saga to an end, there’s never been a better time for newcomers to immerse themselves in Kojima’s original masterpiece.

Castlevania: Symphony of the Night
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Highly regarded as the cream of the crop among the Castlevania games, Symphony of the Night garnered universal acclaim upon its release on PlayStation in the mid-1990s, and subsequently went on to receive a multitude of awards over the years, including scooping up Electronic Gaming Monthly’s prestigious PlayStation Game of the Year award back in 1998. In particular, Konami’s blood sucking adventure fest was among a handful of games to spark renewed interest in the fledging 2D genre during the polygon pioneering days of 3D technology. Symphony of the Night was also noted for injecting a non-linear approach to exploring the game’s castle setting, a feature that deviated significantly from its predecessors (bar the NES offering, Simon’s Quest) and crams in everything you’d expect from a Castlevania game – ghoulish foes in all shapes and sizes, tons of power-ups to acquire, a superbly crafted score and heaps of replay value and exploration to boot. One of the most memorable 2D outings of all time, let alone a worthy addition to the PSone classics line-up. In short, it’s utterly brilliant.

Street Fighter Alpha 2
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As far as 2D beat ‘em ups go, you can’t really top Capcom’s venerable Street Fighter series, and the mid-90s entry in the form of Street Fighter: Alpha 2 is no exception to this rule. Released back in 1996, the celebrated brawler offers more than a few mere incremental upgrades to its predecessor, chucking in 18 playable fighters, revamped cut-scenes and endings, an arranged soundtrack, in addition to a swanky new ‘Custom Combo’ mechanic. If there’s one 2D fighter you need in your collection, Street Fighter Alpha 2 ticks all the boxes.

Resident Evil
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While Capcom’s original zombie masterpiece may be almost indiscernible from the high-octane, muscle-bound parasite slaying shenanigans of Resident Evil 5, there’s a reason why the first Resident Evil game has managed to shove its way in to our top ten – it’s a bloody good game. Set in the American mid-west in July of 1998, RE stars Jill Valentine and Chris Redfield of the infamous S.T.A.R.S unit as they investigate a crumbling old mansion in the middle of a remote forest region following an outbreak of cannibalistic homicides on the outskirts of Raccoon City. Cue a gripping B-movie tale of flesh eating undead, gigantic snakes, hellhounds and an estate rigged with traps and riddles as our heroes attempt to rescue their missing S.T.A.R.S comrades and uncover the root of the horrific murders. Helmed by Shinji Mikami, RE’s tank controls and pre-rendered backdrops may be perceived as archaic by today’s standards, but its superb execution of fusing puzzles solving, exploration and combat – combined with creepy ambience and a stellar soundtrack – still affords players an immersive and cinematic gameplay experience some 13 years after its inception. Indeed, the only aspect more horrific than the shambling zombies and marauding Hunters is the horrendous dialogue – shocking stuff. At the end of the day though, while often overlooked in favor of its mammoth selling sequel, Resident Evil remains, unequivocally, one of the PlayStation’s all-time classics.

Syphon Filter
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Conceived by a rather talented bunch over at a little known studio named Eidetic, Syphon Filter snuck on to store shelves in early 1999, topping the U.S. software charts for over a whopping ten months in the process. Although initially compared to Konami’s stealth-action effort Metal Gear Solid, which released around the same time, Eidetic’s stylish shooter calved out an identity of its own and notched up an immensely loyal fan base in the process, spawning to further sequels on the PlayStation alone. Hopping into the shoes of Agency operative Gabriel Logan, Syphon Filter endowed players with heaps of fancy gadgets and weapons to ticker around with, not to mention, crucially, a decidedly meaty single player campaign to tackle. While lacking any multiplayer component, the original game proved a far more challenging and ultimately less linear experience than its successor (which is also worth picking up, we might add), boasting intelligently crafted level designs and ample replay value. In short, the first three entries in the series are worth a place in anyone’s PSone classics line-up, but the original Syphon Filter proved the most memorable. The embodiment of late ‘90s third-person action at its very best – don’t miss out.


Tekken 2
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As the sole entry in Namco’s venerable beat ‘em up phenomenon currently available on PSN, our decision to plump for Tekken 2’s inclusion in our top ten was an obvious choice, though by no means an indication of merely scanning through the line-up of PSone classics and arbitrarily plucking out the biggest games that caught our attention – after all, Tekken 2’s legacy speaks for itself, and more than likely would have still made the cut had the cut had further offerings in the series been included on the PS Store. It’s simply that good. Boasting some of the most impressive visuals of its time, Tekken 2 mixes in a stellar line-up of brawlers (some great, some odd and some downright absurd) with a sizeable repertoire of character moves, many of which have since become standards in subsequent entries in the franchise, such as the multi-chain throws, counter-attacks and ability to extricate yourself from grapples and tackles. Though the game hasn’t reached the sartorial heights of character customization and wall-pummeling pleasures seen in latter entries, T2 contains a surprising amount of depth, throwing in heaps of stages, multiple game modes including favorites such as Team Battle and Survival, along with a host of memorable fighter FMV ending sequences and ample replay value. Aside from this, it can prove excruciatingly difficult on higher settings, providing one of the most challenging Tekken outings of the ‘90s. Essentially, it boils down to this - if you want an early slice of 3D fighting from the days of Sony’s grey box of tricks, you’d be hard pressed to find something more rewarding than Tekken 2.

Silent Hill
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Konami’s foray in to the horror genre graced our screens a decade ago with the matured-rated Silent Hill, a twisted, 3D survival horror romp with a decidedly psychological twist. Taking place in the eponymous fog-bound town sometime in the early 1980s, players assume control of 32-year-old writer Harry Mason, who embarks on a quest to find his lost daughter, Cheryl, who disappears after Mason crashes his Jeep en route to the cursed town for a much needed vacation. Dodgy visuals aside, the game positively oozes atmosphere, thanks in no small part to its rotting, rusty aesthetic seen in the nightmarish ‘Otherworld’ segments and a heart-thumping soundtrack courtesy of the supremely talented Akira Yamaoka. Throw in a host of brain teasing riddles, heaps of ravenous, grotesquely misshapen foes and a dark, yet hugely compelling storyline, and you have what is considered by many to be one of the most terrifying videogame endeavors of the past decade. While it's looking a little rough around the edges these days and may not be considered the best in the series by Joe public (although we’d be willing to argue otherwise), Silent Hill deserves to be experienced by any self respecting horror aficionados looking for quality thrills at a bargain price.

Tomb Raider II
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Nimble Archaeologist adventurer and gunslinger Lara Croft does a running jump and grab in to our top ten with Eidos’ 1997 Christmas hit, Tomb Raider II. While we had ample pickings to chose from – with Croft’s first three PS outings up for grabs – PSU decided to plump for the second entry, which offers up a healthy dose of exploration, copious amounts of secrets to unearth and plenty of armed goods and mythical beasties to vanquish. The best of both worlds, you might say. While often criticized (we use that term mildly, though, as the series pedigree speaks for itself) for being too action-orientated at the expense of, well, raiding tombs, Croft’s second outing contains some of the most diverse and aesthetically stimulating locations in the franchise to date, such as the sprawling Opera House in Venice, the ominous, Titanic-esque wreckage of the Maria Doria, to the otherworldly Floating Islands and Temple of Xian. On the other side of the spectrum, meanwhile, players have a boatload of weapons at their disposal, such as Uzis, Grenade Launchers, Harpoon Guns and Shotguns, along with the crucial introduction of vehicles for the first time in the series, such as the motorboat and snowmobile. Oh, and then there’s the sadistically satisfying notion of locking the Butler in the freezer during the obligatory training mission at Croft manor, which is worth the price of admission alone (note, sentence may contain hyperbole). Throw in the obligatory heap of hidden goodies, brain-taxing puzzles and one heck of a meaty quest, however, and it’s not hard to see why Tomb Raider II has firmly cemented itself as one of the most enjoyable (and more than often, underrated) gems in the proverbial Croft crown.

Uncharted 3’s Visual Evolution Is Phenomenal(ScreenShot Comparison)






Sunday, May 1, 2011

Compenstions from SONY to its PSN Users

On Tuesday, Sony said that some services of the PlayStation Network would come back online within a week. Today, the company gave a comprehensive response to the ongoing PSN outage in which it identified exactly which aspects of the network would be coming back online.

Basic PlayStation Network service will be restored next week.
According to senior director of corporate communications and social media Patrick Seybold, online gameplay for both the PlayStation 3 and PSP will be restored later this week. PlayStation Home will also be back, as will friends lists, and chat functionality.
Account management will also be back online in the coming week, but all PS3s will have a mandatory system update that will require users to change their PSN passwords. The update will also require that players either change the password on the PS3 on which their account was activated or change it through a validated e-mail confirmation.
At a press conference in Tokyo, Sony Corporation executive deputy president Kaz Hirai offered his apologies for the outage. He also said that the PlayStation Store would not be back in the next week, and would instead return later in the month.
Sony also laid out the specifics of the attack and what it is doing to prevent further such intrusions. The company said the attack happened at the company's data-center located in San Diego, California, where Sony reportedly enlisted the local branch of the FBI's cybercrimes division. Today, Hirai confirmed the FBI was on the case.
Hirai said that some 10 million credit card numbers may have been exposed as a result of the breach. He told a reporter that it was unclear what the motive behind the attack was. Last month, the PSN was attacked by the hacker collective known as Anonymous in retaliation for Sony suing PS3 hacker George "GeoHot" Hotz. Anonymous has denied being part of the PSN outage and data breach, but the decentralized nature of the collective means rogue elements could have been involved.
Sony reps said that in response to the breach, the company has implemented additional firewalls, added "enhanced levels of data protection and encryption," and implemented extra measures to detect software attacks on the network. Sony is also creating an all-new position of chief information security officer, directly reporting to Sony Corp. chief information officer Shinji Hasejima.
As a make-good to the now-78 million PSN users across the globe, Sony will be initiating a "welcome back" program as a token of appreciation for its customers' patience. This program will offer every PSN user a free month of PlayStation Plus, with current PlayStation Plus members getting a complementary month of the service. Each territory will also be getting free "entertainment content" downloads as part of the program, although details on exactly what the content will be is currently not available

The new Deathly Hallows Part 2 trailer has finally arrived


Saturday, April 30, 2011

Rumor: Hackers selling PSN credit card list

Sony recently revealed that credit cards were encrypted in the PlayStation Network data breach, but didn't rule out the possibility that hackers had obtained card information. Now the New York Times reports that hackers are claiming to have a database with 2.2 million PSN users' credit card numbers, and they're offering it up for sale.
Kevin Stevens, a senior threat researcher at Trend Micro, noticed the discussions in various hacker forums, where he says they were offering to sell the list for more than $100,000. Researchers confirmed that the discussions are taking place, but there's no way to confirm if they really have the database.
Stevens also heard from one forum member that the hackers offered to sell the data back to Sony, but didn't receive a response. "To my knowledge, there is no truth to the report that Sony was offered the opportunity to purchase the list," said Sony corporate communications director Patrick Seybold, who also reiterated that the data was encrypted.
"Sony is saying the credit cards were encrypted, but we are hearing that the hackers made it into the main database, which would have given them access to everything, including credit card numbers," said iSec Partners consultant Mathew Solnik. He also points out that the hackers on forums knew details about the servers, which could indicate direct knowledge.
Finally, the NYT notes that the San Diego office of the FBI is helping Sony in the investigation of the incident, but declined to comment.

Sony says Trophies, friends lists are safe

The PlayStation Network is still down, but Sony is reassuring fans in the off-time with answers to some pressing questions. The company issued its first Q&A round-up on Wednesday, and late yesterday released a second round of answers that deal mostly with games.
First, any Trophies you earned in single-player games while PSN was offline will be synced once the service goes live again, so you can keep plugging away confident that your progress will show. Your friends lists and download history will remain in tact as well, and PlayStation Plus cloud saves will be retrievable once Sony puts the servers back up.
The Q&A also reveals that Sony is working on some form of goodwill gesture to fans, saying it is "currently evaluating ways to show appreciation for your extraordinary patience." Players of PlayStation 3 MMOs like DC Universe Online and Free Realms will get a little extra for their troubles; the blog reveals they're working on a "make good" plan for those games, as well as hosting special events once PSN is restored.

Friday, April 29, 2011

Stunning Street Fighter Art










PSN Hack Could Cost Sony $24 Billion

Analysts across the industry have started estimating the potential cost of the recent PSN security breach. Micheal Pachter told Shacknews that in the week that PSN has been down, Sony has lost at least $10 million in revenue and $3 million in profits.
Those direct losses are likely the least of Sony's woes though. Indirect losses from the lack of consumer trust and confidence in the system will likely cost much more. Legal compensation is another potential cost. The Ponemon Institute speaking to Forbes placed the average cost of a criminal data breach at $318 for each record lost. At 77 million registered users, that makes for a hefty sum of just under $24.5 billion, and that doesn't take into account any costs associated with regaining consumer trust.
Hulu has already offered a free week of service in response to the downtime to subscribers, and Kotaku says that Sony has a range of special events and compensations planned this weekend for DC Universe Online and Free Realms. Who knows what Sony will need to do for compensation to gain consumer trust in the coming months.
And of course there's the expense of making sure that this doesn't happen again such as security investigation costs as well as rebuilding the network. Sony has asked developers to install a new SDK with advanced security features during the downtime to keep history from repeating itself.
This is a seriously expensive mistake for Sony, as is seen by the 5.2% drop in Sony's stock price since the breach.

Thursday, April 28, 2011

L.A Noire Sucks

L.A Noire is Rockstar's latest game coming in just a few more weeks on Xbox 360 and PS3 much to the delight of gamers the world over. But there's something strangely odd and compelling about Team Bondi's efforts which we're going to look at in a bit of detail here. We're going to categorically state that L.A. Noire truly sucks... but perhaps not in the way you're thinking.

We got some hands on time with the game this week for the first time, in the comfort of Rockstar's London Studios and although we had a number of preconceived ideas already rolling about our minds, the session provided us some interesting feelings that we've not really encountered before in a video game. Sure, games like Heavy Rain have pushed the levels of interaction in new and fresh directions , and the point and click CSI games have really tested the grey matter, but L.A. Noire does something entirely different and really, it does suck.



Before the knives are embedded into our backs, and our own murders become the scenes of gruesome investigations, let's explain shall we.

L.A. Noire sucks, it's like a 1940s hoover without the noise and the perpetual back ache from rocking back and forward on dusty carpets and mite ridden cloths. Just a mere few minutes of playing the demo level we started to like Cole Phelps (the game's lead character), his animations, the no nonsense talking and the interactions with those around him. He's likeable because of what he stands for, and although we cared not of his war veteran past, we were very much interested in how he was going to tackle the next hour of gameplay.

The scene of the crime in the demo was horrific, although perhaps not as visually over the top as you might have seen in other games which offer a more comical slant on death and destruction. The sombre music, the background sounds of the city, the frowning faces of your colleagues, the sighs of disgust reaching out around the closed building walls, who had witnessed what had happened, and if only could speak. It's interesting that a simple scene, a dead body, cut up, discarded like it was nothing, a life of an innocent wasted could facilitate such emotion so soon. Why would anyone do this, surely murder is murder - you kill and be done with it - but what sick bastard plays with the carcass once life has departed from it? Who carves writing into the flesh, leaves messages for the investigators, toys with the emotions, and says, "come on then, catch me if you can".




Instantly L.A. Noire sucks you in to this underlying mindset that you're very much the investigator, you're there not to tear around the 40s streets in authentic looking vehicles, hanging out the window shooting up gangsters. No. You've got a job to do and with that in mind, you become the detective. It's not a first person game, and so you're very much looking at another individual, but as the game sucks you in further, you're left begging to see how events unfold, and the beauty is, it's in your hands, under your control.

There's a real slow pace to the game which goes against what you might be expecting, but in the most suitable way is the embodiment of what investigations are all about, especially as the killer isn't caught red handed and you're left looking at the pieces to try and make sense of it. What really adds to the tension and the robust nature of the game's mechanics is the fact that there are no fancy tools at your disposal, no CCTV footage to ponder, no UV lights to spot blood, no computer databases to search through; and it's this visceral level of crime fighting that ultimately is the game's biggest asset. It's because of this raw nature that L.A Noire sucks you in. You're looking at stuff with the eyes of a detective, more so than any other game, you start evaluating the evidence, thinking more about what you've seen, making sense of what it means, what clues it gives.




L.A. Noire sucks in the gamer, in a way that is refreshing, to the extent where the mystery of the blanks become a distinct requirement destined to be filled in. It's a game which sucks to the point where, you won't be content taking a break and waiting, you'll want to see it through, you'll stop at nothing until there's some resolution. The game builds up the drama, the tension, the hatred for the criminal, sucks you in, then eschews time itself and leaves you at the precipice of finality. There's a number of games that offer a "one last go" factor, but L.A. Noire provides similar motives, but in a unique way that can only be described as a gripping hand pulling you into its world, placing you into a chair, tightening the knots around bounding ropes, and clasping both hands around your neck for a murderous kill, yet at the same time keeping you well alive to fathom and escape the clever puzzles it presents to you. L.A Noire truly does suck, but for all the right reasons. Perhaps take some time off work come May 20th, because that chair is not going to be easy to escape from.

PlayStation Users Sticking With Sony Despite PSN Crisis

PlayStation Network will probably be down for several more days as Sony works to rebuild the network and make it much more secure. Despite this major breach and the fact that users' information was stolen, many PS3 owners appear to be surprisingly supportive and loyal. IndustryGamers polled its readers over the last 24 hours (see below), and as of this writing, out of 1,700+ votes, a third of you said you won't be changing your habits while nearly 30% said that you'd simply be sure to use PSN cards instead of credit on Sony's network from now on.
A fairly small number of you (13%) said you were permanently soured on Sony and the PSN experience and would be switching to other gaming platforms, while over 18% of you appeared willing to give Sony another chance if the company makes the effort to offer some free games or other make-goods.
Wedbush Securities analyst Michael Pachter told us yesterday that he doesn't see PS3 sales being impacted at all by the PSN breach.

Sony Sued for Data Breach

Like clockwork, the first lawsuit resulting from the security breach of the personal data of more than 75 million Sony PlayStation Network customers has been filed.
The suit was filed today on behalf of Kristopher Johns, 36, of Birmingham, Ala., in the U.S. District Court for the Northern District of California. Johns accuses Sony of not taking "reasonable care to protect, encrypt, and secure the private and sensitive data of its users."
He also believes Sony took too long to notify him and other customers that their personal information had been exposed. Because of that, the complaint alleges, Sony did not allow its customers "to make an informed decision as to whether to change credit card numbers, close the exposed accounts, check their credit reports, or take other mitigating actions."
The lawsuit is asking for monetary compensation and free credit card monitoring, and is seeking class action status.
Yesterday, Sony warned customers of its PlayStation Network and Qriocity service that their personal information--including customer names, addresses, e-mail addresses, birthdays, PlayStation Network and Qriocity passwords, and user names, as well as online user handles--was obtained illegally by an "unauthorized person" between April 17 and 19. The company says there is "no evidence" that credit card information was compromised, but it can't be sure yet.
In the aftermath of the breach Sony has temporarily turned off PlayStation Network and Qriocity, contracted with an outside security firm to investigate the intrusion on its network, and started to rebuild its system and security.
Johns' complaint echoes the concerns of Sen. Richard Blumenthal, a Connecticut Democrat. Blumenthal yesterday wrote a letter to Jack Tretton, president and chief executive of Sony Computer Entertainment America, saying he was troubled that the company had not notified customers sooner about the breach. He also called for Sony to provide affected customers with financial data security services, including free access to credit reporting services for two years to protect against identity theft.G

Wednesday, April 27, 2011

Hulu Plus Members Credited for Lost PS3 Access


One of the effects of the PlayStation Network downtime that began a week ago is Hulu Plus being inaccessible on PlayStation 3. As a premium service that users have to pay for, it's perhaps a bigger loss than being unable to play games online. To make up for the lost time, Hulu is offering a $2.00 credit to Plus users on their next month's bill.
Given that Hulu Plus can still be accessed on other devices, it's rather generous of the company to offer anything at all, even if $2 isn't an enormous deal. (It works out to being about one quarter of the monthly fee, which is $7.99.) An email has been dispatched to affected members with a link that needs to be visited in order to obtain the free credit. Hulu also notes that no account information related to its service was leaked as a part of the "external intrusion" on the PlayStation Network.
Sony meanwhile has yet to reveal what -- if anything -- it will do for affected customers. Connecticut Senator Richard Blumenthal wants Sony to offer two years of credit reporting services for free along with "sufficient insurance to protect them from the possible financial consequences of identity theft." It seems like a given that PlayStation Plus members will have their memberships extended for free, but beyond that it's anyone's guess what the average user will get. As noted yesterday, an FAQ posted about the breach said the "correct course of action" will be decided upon once PSN is back up and running. "Some services" are expected to be online "within a week."